![]() ![]() Vision ~ Proto With the general structure of the game planned, that left the question of what the minute-to-minute gameplay would be like. For a while the game was called “Nondeterminism” for this reason, but the name was dropped for being a mouthful to say. The initial runs are like depth first searches of a maze, and the final speedrun-like segment resembles a solution to a “travelling-salesman” problem, a classic “hard” problem in the Computer Science field. This structure interestingly resembles basic concepts used in graph traversal. Once the player has learned everything they need to know about the labyrinth, they must use their knowledge to plan a route that would allow them to snatch all four keys and unlock the final door in the short 15 minute time limit. Ideally each path would serve a purpose, like determining the location of a key or unlocking a new ability. One path would have the player heading right, one heading left, one heading left and then down, and so on. The paths taken would resemble a tree starting from one root location. The majority of the game would be preparation using the short 15 minute periods to enhance the player’s own abilities and determine the location of the keys. 15 minutes) to collect four keys in some sort of labyrinth. The player is given a short amount of time (e.g. Olive is the 18th character added to Bombergirl.Contra and Contra: The Movie In the summer of 2015 I came up with the following concept for a game.When wearing this, Olive resembles high school gyaru girls and even brings out a smartphone. She has a high school outfit on her concept artwork sheet, and this was officially added to the game in an event for her birthday in 2021 along with new official illustrations. Olive's multicolored hairstyle and manner of dress indicate that she is involved in the " gyaru" culture.Olive received a swimsuit design along with her street sweeper work outfit in an event for her birthday in 2022, with a new illustration featuring said swimsuit as well as a new top.There is a white "BG" in a font reminiscent of the Louis Vuitton brand on her hat, while the darker pieces sport a repeating symbols design reminiscent of the brand's designer bags. The other design is leopard-print combined with darker shoes, underlayer, tactical pouches and pads, as well as her rifle darkening to match. One of these designs has the white and orange color scheme of Tsugu-min, with the name on the waistband of her bottom in place of "CON-TRA" and the BR-W9 model number on her hat. Olive received two design palette swaps of her main outfit in an event for her birthday in 2021, and her in-game illustrations change to match.Olive's rifle is named Tsugumin, which directly references the BR-W9 "Tsugu-min" combat android, one of the protagonists in Contra ReBirth.Olive's promo video on Twitter directly parodies the opening story of Contra III: The Alien Wars and uses its music. ![]() For her street sweeper and cleanup work, Olive also has a janitor's suit, as seen on her concept artwork sheet. Given her attitude, Olive likely dresses like this on purpose to distract any enemies with her figure and gain the upper hand in combat.
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